Sunday, 22 February 2015

Rumbly tummies

I am beginning to feel the presence of the Preserver amongst us... In other words, I feel we're getting closer to the release of Feast of the Preserver.

Brian has sent me a beautiful pencil sketch of the adventure's setting, the small silver mining village of Barrowton. Brian is just the best cartographer I know and he takes the time to make the maps look really great. One thing I want customers to associate with Shinobi27 Games is our attention to detail with both the writing and the illustrations.


As you can see, a lot of thought has gone into this map - I'm as anxious as anyone to see this fully rendered in ink and eventually color.

An additional feature of this adventure is the concept of survival horror. I was aiming towards a similar atmosphere with The Trolls of Mistwood but it ended feeling more high fantasy based on some reviews. I know the DCC RPG Funnel adventures are all really survival horror in one way or another but Feast of the Preserver is designed to test the courage of seasoned adventurers.


Similar to our first adventure The Trolls of Mistwood, Feast of the Preserver has a detailed history and tragic culture to the people of Barrowton. The horror that has befallen them has occured to a certain extent through the fault of their own making. PCs need to be careful who they trust...


So I'm truly hopping for a March release and I'm planning to have print copies available through RPGNow.com on release. I hope I have some eager judges waiting for this one. It will be quite the feast.






Sunday, 8 February 2015

The Worrisome Wait

So, as you may or may not have read, I have sent Feast of the Preserver out to a group of volunteer judges to run. This is kind of a nervous wait for an adventure publisher. The question of if it's too deadly or too easy or if it's confusing or doesn't flow smoothly all run through my head during this time.

Aside of my day job of teaching, my hours are filled with proof reading my drafts, making adjustments and adding new art to the finished product.

Brian is hammering away at the finished maps, so I have my fingers crossed that all of these areas that are up in the air will come together into one great, finished product.

I tend to set unrealistic deadlines on myself and also for my playtesters - I have removed that time constraint so instead I'm determined to let the process have enough time to get the product the best I can get it.

So now I will sit back and work out the logistics of print copies, card maps and of course keep chipping away at some other adventures I'm working on. Once I have the feedback from the testers, I'll make any necessary adjustments and send the finished product to Goodman Games. Hope to announce a release date on my next blog. Fingers crossed.