I sat back tonight and a had a big think about the point in writing and illustrating adventures. A friend of mine wrote a comment about "no more doing things that require too much effort for so little payoff" and considering the amount of effort that goes into taking an adventure through to publishing compared to the monetary gain, this could be one of those things.
IF, I based this process on financial return I'd have to say I'd agree with that philosophy. But I get more out of the process than just a desire to turn a profit. Sure money is nice but so is creating something. 'Nuff said on that.
Feast of the Preserver is getting close to being finished in terms of the writing. I'm hoping to complete the 1st draft by next week. With the renovations at home almost completed, I'm pretty close to having a dedicated creative space for writing, illustrating and painting. I'll post some photos when it's done.
Below is Brian's first pass at the village of Barrowton from the adventure. I'm really excited to see what he comes up with next. He is, like myself, hindered by externalities that eat up his time and sometimes squeezing some writing and drawing in can be very difficult.
As I've been so busy I've found myself needing assistance with some of the goals I have for Shinobi 27 Games. As a result, I'm happy to announce that I have a new collaborator, Jon Hild, working on a campaign supplement called the White Sands and Turquoise Waters Campaign Setting. Jon has published numerous Dnd net books and wanted to try his hand at publishing some of his work. His idea, I believe, is very different to the usual medieval campaign setting. I won't say too much but this is in the pipeline - once Jon gets his head around the news his wife is expecting.
Whilst I'm at it, I've also decided to get some assistance on Curse of Mistwood. It was stagnating and since I've been focusing on Feast of the Preserver and The Freezing of Claeridge Pass, I'm hoping to get a more experienced adventure designer to stitch the pieces I had into a more coherent adventure. If he's available and keen to be involved, I'll give further details in the next blog.
The last thing I'll mention is something I'm working towards. The White Sands book will, I hope, fint into a larger campaign world that I'm setting my adventures in. I have been busy designing cities and faiths that fit within the campaign world which I'm planning to call The Shattered Dominion. Mistwood, Claeridge Pass and Barrowton are all found in the westlands of Dominion. I have an expanding map that I hope to populate with adventures, campaign details but mainly some cool adventure hooks for GMs to flesh out themselves. Cheers all.